This configuration file (configs/vehicleClasses.lua) maps specific vehicles to their respective performance classes, which are used to categorize them in races. The class levels range from D (1) to S (5), with higher classes representing faster and more powerful vehicles. This classification helps balance races by grouping vehicles with similar performance together.
Classes
- 1 = D: Entry-level performance (e.g.,
blista,panto,dilettante). - 2 = C: Moderate performance (e.g.,
buffalo,dominator,buccaneer). - 3 = B: Mid-range performance (e.g.,
carbonizzare,comet2,banshee). - 4 = A: High performance (e.g.,
adder,osiris,zentorno). - 5 = S: Elite performance (e.g.,
t20,fmj,reaper).
Each vehicle in the script is assigned a number corresponding to its class, allowing race organizers to define eligibility or restrictions based on these classes. For example:
[`adder`] = 4- Places the βadderβ in Class A.[`t20`] = 5- Places the βt20β in Class S.
This structure offers flexibility to create race events targeting specific vehicle classes, enhancing fairness and competition among racers.